A good choice, though it can be overwhelmed.Įasy one: Diamond 4, Quick card 4, Dex max. At 0.7-0.8 secs between firings, in ten seconds, 7500 - 9740 AT can be inflicted, more than enough to clear an area. For 4 snipers with this, that is 750 - 974 AT if all hit on one target. 31 - 45 AT per arrow, if all hit, it is 124 - 180 per fire. Peridot 4 + Bullet's Card 4 = 63 poison damage if all hit. It is VERY slow, but it's extremely powerful. For Castle Boss, Instant kill is likely with 3 and 2, two hits with 1, and three hits with no priests. For SM Shrine Boss, it is three with 3, four with 2, eight with 1, and about 12 with no priests. Overall: Kills Pyramid boss in five hits with 3, eight with 2, and sixteen with 1 priest. Well, It's hard to get values here, but I'll try:Ĭrit 4, Red Stone 4, 1 priest Full STR = 3197 - 5328 ATĬrit 4, Red Stone 4, 2 priest Full STR = 6394 - 10656 ATĬrit 4, Red Stone 4, 3 priest Full STR = 9715 - 16192 AT Yellow crystal 4: Makes the Missile DRAMATICALLY stronger, and can raise damage by thousands if you have the right team!įollow this, and you can kill some of the toughest bosses in a few shots! Green stone 4: Lessens interval time slightly. Quick's card 4: This will lessen interval time to about 3-4 seconds.īlue stone 4: This will lessen the cost to $80 per shot. This should make your shot a little more accurate.Ĭatapult's card 4: It's safest to use the Missile from a distance, as it's 5-6 second intervals can be fatal.Ĭritical's card 4: This can make your attack damage your opponent by 30000 damage or more if you have the right team and items! Guide's card 4: The Missile is quite inaccurate when it comes to versus mode and with other small enemies. You should only buy this if you have the right team (Right team=3 strength pure priests and 1 strength pure gunner). If you buy the missile, I suggest that you get the 2 compo item one. you can increase the bullet stat like with the other whips, but because the default number of bullets is 1, you CAN'T equip a Bullet's Card to this weapon. on magical activation this weapon releases (fast) snowflakes which stun the enemy. with the release of this weapon, the whips now cover all types, like the staves. but with a Critical's Card equipped this weapon PAWNS. this is like Cannon 4, but the bullets fly in a huge arch, so it's harder to hit with it, but it does splash damage. it's still not very strong but that's why it's level 3 and not 5. Note: this is essentially an upgraded version of Staff of Light 1. btw: i wonder if they chose this name on purpose. equip Guide's Card for an interesting effect. the difference is that this beams are a bit thicker and they bounce off the ground. Note: it's kinda like Laser Beam Gun 4 as it shoots laser beams which pierce enemies. it's basically a faster and much stronger version of Poison Arrow 1, but the arrow now is purple and leaves a trail of poisonous clouds behind. Type: poison (two poison arrows in a row) uses the blade-icon but is named "sword". Notes: longest but also weakest sword of them all. interestingly uses the icon for the starting glove. Most of the new weapons break any predictable patterns: that's why you can buy the weapon with only 1 compo slot for $8500 or the same weapon with 2 compo slots for $85000. in it you can by the 19th weapons, which (so far) aren't dropped by any enemies in the game. It has an inn and a bookstore like the other shops, and a new feature: the "Junk Shop". As predicted by many the island in the south of the map contains the next shop, the "Resort".
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